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Halo reach armor mod
Halo reach armor mod













Grenades, along with most explosions, have had changed sounds and effects to enhance their destructive capabilities. Carry up to 4 of each type of grenade, and frag grenades only explode "when at rest" like they do in Reach Evolved.Assault Rifles will sound lower pitched, suppressed weapons will sound higher pitched, and so on. Most sounds adjusted using extensive "ugh!" and "snd!" tag editing to give Reach a richer and wider soundscape.

halo reach armor mod

The player now has more effective health to work with when low on shields, making health matter more and giving more freedom of movement in a fight, given the longer range combat of Prometheus. Health increments have been reworked to function around the 25 health increments of Halo Reach while working around the new 100 maximum health value, allowing 4 health regeneration points over the original Reach's 3. Health and shields have been increased to 100/100.This allows the player to be much more mobile in every direction and keep up with the new pace of the Prometheus mod's combat. Acceleration adjusted to compensate for smoothness. New movement speeds of 0.6 walk speed, 2.4 max movement forward, and 2.2 max movement for strafe and backpedal.Jump height is 15% higher and the walking/running speed uses Halo: Combat Evolved's values, just like in Reach Evolved.Some have limited uses, and some like the new Berserk ability are entirely new to Halo.















Halo reach armor mod